﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.Linq.Mapping;
using System.ComponentModel;

namespace MRSite.Entity
{
    /// <summary>
    /// 贡献值日返时间标记
    /// </summary>
    [Table(Name = "score_return_day_flag")]
    public class ScoreReturnDayFlag : Entity
    {
        /// <summary>
        ///自增ID
        /// </summary>
       // [Column(Name = "id", IsPrimaryKey = true, CanBeNull = false)]
        [Column(Name = "id", IsPrimaryKey = true, CanBeNull = false, IsVersion = true)]
        public override int id { get; set; }


        /// <summary>
        /// 返点时间
        /// </summary>
        [Column(Name = "jesuan_time")]
        public DateTime jesuan_time { get; set; }

        /// <summary>
        /// 添加时间
        /// </summary>
        [Column(Name = "addtime")]
        public DateTime addtime { get; set; }

        /// <summary>
        /// 当天总贡献值
        /// </summary>
        [Column(Name = "shouru")]
        public Decimal shouru { get; set; }

        /// <summary>
        /// 分配共建值部分（贡献值）
        /// </summary>
        [Column(Name = "returnmoney")]
        public Decimal returnmoney { get; set; }

        /// <summary>
        /// 实际到用户手中的锁仓共建值
        /// </summary>
        [Column(Name = "daozhang")]
        public Decimal daozhang { get; set; }

          /// <summary>
        /// 当天共建值赠送量
        /// </summary>
        [Column(Name = "zengsongzc")]
        public Decimal zengsongzc { get; set; }

        /// <summary>
        /// 分配奖励部分（日奖励）
        /// </summary>
        [Column(Name = "returnJiangli")]
        public Decimal returnJiangli { get; set; }

         /// <summary>
        /// 换算比例
        /// </summary>
        [Column(Name = "bili")]
        public Decimal bili { get; set; }

        /// <summary>
        /// 类别 0：每日正常释放；1：前2999名实名认证额外奖励
        /// </summary>
        [Column(Name = "type")]
        public int type { get; set; }

        
    }
}
